Deputy is a staff rostering software that helps manage schedules from any device. To accelerate user learning and facilitate engagement with the product, particulary during a free product trial, the company uses gamification.
Many products offer an initial free trail, but we offer our users the ability to unlock more free days which brings them some sense of achievement and entertainment.
The main goal for this project was to increase current user engagement with the product through gamification games.
I was responsible for reviewing and proposing improvements to current user experience, as well as user interface, following the company brand guidelines.
The following changes were introduced:
Before jumping into design mode and crafting new experiences, I watched a number of FulStory recordings and went through some data, to uncover opportunities and prioritise improvements.
Looking at the data and talking to customers made it clear, that a lot of people were overwhelmed and not sure what they should focus on.
A small challenge I faced was when, in the new design, I proposed to change the game sequence. Some people thought, ‘Book a demo with an expert’ should be the first contact with us, not the last. I personally believed that potential users should first explore the basics themselves, so they can dive deeper with a Deputy expert later, as booking a demo is more an extention of an introduction to the product where users can get any product clarification they need.
The agreement was made to find out in reality, rather than theory and learn from our users what works best.
So, we offered 50% of new trial users, ‘Book a demo with an expert’ first, and the other 50%, ‘Book a demo with an expert’ last.
The new design created an attachment to the product which translated into loyalty to our subscriptions and an increase to self and overall conversion rates.
It also helped us, as a team, to gain a deeper understanding of how users explore and prefer to interact with the product.